Special move sets are learned from Skill Books, then equipped onto characters.
Magic spells can cast instantly if a character has skills equipped giving a +100% bonus to the element of that particular spell. Spell efficiency is increased and casting time decreased as the level increases. Special moves and spells can be learned with Skills Coins and Magic Coins, and have a maximum level of 5. More powerful magic takes longer to cast. Characters can use magic from equipped Mana Eggs. Additionally, if the combo kills the intended target before reaching the final blow, the character will attack the closest enemy to complete the combo. A combo attack can also "counter" if it hits an enemy in an attack pose, dealing additional damage. The hits can be increased with certain accessories, up to four hits per combo. A combo attack allows a character to land two hits on an enemy. The battle system uses Initiative Points, Magic Points, Hit Points and Special Points. Dependent on the timing, a playable character or enemy can "cancel" an opponent's move. Characters can run around or strike opponents and then retreat. Apart from running its turn-based battle system in real time, similarly to the Final Fantasy series, the game supports limited movement during battle. Grandia II sports a unique battle system. While the original Dreamcast version of the game received a largely positive response from critics in Japan and the West, its later ports to the PlayStation 2 and PC were typically seen as inferior due to a combination of technical shortcomings and other high-profile games released during the transition. In the aftermath of the battle, the Church of Granas has led humanity to prosperity by spreading the word of good, but when a young mercenary named Ryudo is charged to protect a songstress from the church named Elena, their journey reveals that the church's history, as well as the history of the world, is not all it seems. The game is set in a fantasy world thousands of years after a battle between Granas, the god of light, and Valmar, the god of darkness, nearly destroyed the planet until Valmar was split into pieces and scattered across the land.
#GRANDIA 1 PC DOWNLOAD SERIES#
The game was developed by many of the same staff members who worked on the original Grandia, including music composer Noriyuki Iwadare but was designed around the idea of creating a more "mature" product than the previous title, as well as the first in the series to feature fully three-dimensional graphics. GungHo Online Entertainment clarified that a Japanese release of the remasters will follow in the future.
#GRANDIA 1 PC DOWNLOAD UPDATE#
A high-definition remaster of the game will be released in North America and Europe on August 16, 2019, together with one of the original, for Nintendo Switch an associated update for the Windows PC Anniversary Edition will follow later in 2019. An enhanced port, based upon the Dreamcast version and entitled Grandia II Anniversary Edition was released on Augon Steam and GOG.com.
The game was later ported to the Sony PlayStation 2, where it was released worldwide throughout 2002, and later for Microsoft Windows exclusively in North America and Europe later that year. Initially released in Japan in August 2000 by Game Arts, the game was later made available in English for North America the following December, and in Europe in February 2001, with both releases published by Ubi Soft. Grandia IIa is a role-playing video game developed by Game Arts originally for the Dreamcast console as part of their Grandia series.